This week we continued with our
conceptual character development based on the feedback we got last
week on Friday. My feedback entailed annotating my mood boards and
further idea generation of my photobashes. We were also set a task to
complete 20 iterations of value design (separation) for our
characters so we can apply colour easily as an overlay.
Clothing Board |
Annotated Mood Board |
So I started Monday with further pulling ideas from mood boards and clothing boards I had compiled, after annotating them and figuring out exactly what I wanted from them, then arranging them on my mannequin. Like last week I warped and used the perspective tool to clothe my mannequin until I had around 32 iterations of idea generation. I then put these images into greyscale mode so I could separate the values easier for the next stage.
Photobash Continued |
Face Paintovers |
I then went on to some further idea
refinement by doing paintovers from the four successful photobashes.
I added accessories and such quickly by painting over the concept,
which enriched the character and provided a purpose for the
character. However before this I did research into what accessories a
medieval fisherman would use and came up with a simple rod, a pronged
harpoon and a basic net form, whilst adding detail to the belt area
with various utilities that a fisherman may find useful. This added a
layer of realism into my character which is quite valuable.
Accessory paintovers |
After this step I went onto separating
the values, which actually was rather harder than it seemed. My
initial plan was to just use an overlay layer with different value
combinations until I found one that looked okay, but the layer blend
mode didn't give the drastic change I was looking for, and ended up
painting over some values by hand to get the correct definition. This
in turn actually watered down the details I was wishing to keep so by
the time it came to collecting different colour combinations the
detail had almost gone and the concepts seemed rather watered down.
Value Separation |
However I proceeded in producing the
colour iterations after picking a value separation that I liked. For
this I collected a board of moods and colours from screenshots of
Disney films and general happy mood images, which would be in keep
with the project brief. I then colour picked the compositions and
applied them over my concepts.
Colour Mood board |
They do seem rather radical but I
figured that I'd make them radical to see what worked and then edit
and mute the colours on a later pass of the concept stage.
Colour Design |
I then landed at my final concept, seen
below:
However, I was unhappy with the
presentation level and detail of the concept so I went back in and
added texture definition and surface definition, re-adding the folds
I'd lost in the value separation stage. We arrive here, my final
concept (middle), with hue/saturation tests either side of the final
just to see if I wanted to tweak any final colours.
Final Concept - Refined |
That's pretty much where I wound up
this week, I'll join you next week where I can finally start modelling!