Sunday, 14 December 2014

Week Eleven; Stylized Tree Continued... A Lesson to be learned

Much like the week before, I ended up doing double the work that was actually required. However, instead of the Willow tree I tried to model last week, I started modelling a Japanese Maple tree, purely as I love the forms and colours of that species of tree. Although, even now, in hindsight I see where I had started to go wrong – by somewhat disregarding the style guide. The look for this project was meant to be a sort of happy, medieval Euorpean style, whereas I started off with a Japanese Maple tree, and then moved onto a palm tree. However, I'll continue in what I actually did in the week then conclude the lessons needed to be learned from this exercise.

So, after trying and hastily giving up modelling my Japanese Maple tree (for the deadline was approaching fast), I moved onto modelling something I'd consider easier to do and more effective, as I seemed to be struggling with more conventional tree forms. As the palm tree's form is relatively simplistic, I didn't have too much trouble modelling or texturing the tree, only that I should have cleaned up the bark texture to make it a bit more plain so it'd have a somewhat stylized look about it.



Model with Wireframe & Flatshader.

Model with Wireframe & Flatshader.

Model with Wireframe & Flatshader.

Model with Wireframe & Flatshader.

Looking back on the project now I do wish I would have stuck to my Willow tree and Maple tree as they would have exerted my full skills at this point in time to see what I could do, seeming as I was struggling with them. If I had another chance to do the project I'd have spent a lot more time on polishing the textures and figuring a way to place the leaf alphas so they sit correctly on the model. I should have also gone back and referred to the style guide more often, which would have stopped me modelling a tree which isn't in fit with the style guide.


Final Model
Final Model
Final Model

In the future I'm going to set myself a project to force myself to model and texture the trees which I find challenging; more conventional trees such as oak, maple, willow, etc. with the same tri budget and texture constraints as this project.


Leaf Texture
Bark Texture

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