Much like the week before, I ended up
doing double the work that was actually required. However, instead of
the Willow tree I tried to model last week, I started modelling a
Japanese Maple tree, purely as I love the forms and colours of that
species of tree. Although, even now, in hindsight I see where I had
started to go wrong – by somewhat disregarding the style guide. The
look for this project was meant to be a sort of happy, medieval
Euorpean style, whereas I started off with a Japanese Maple tree, and
then moved onto a palm tree. However, I'll continue in what I
actually did in the week then conclude the lessons needed to be
learned from this exercise.
So, after trying and hastily giving up
modelling my Japanese Maple tree (for the deadline was approaching
fast), I moved onto modelling something I'd consider easier to do and
more effective, as I seemed to be struggling with more conventional
tree forms. As the palm tree's form is relatively simplistic, I
didn't have too much trouble modelling or texturing the tree, only
that I should have cleaned up the bark texture to make it a bit more
plain so it'd have a somewhat stylized look about it.
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Model with Wireframe & Flatshader. |
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Model with Wireframe & Flatshader.
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Model with Wireframe & Flatshader.
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Model with Wireframe & Flatshader.
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Looking back on the project now I do
wish I would have stuck to my Willow tree and Maple tree as they
would have exerted my full skills at this point in time to see what I
could do, seeming as I was struggling with them. If I had another
chance to do the project I'd have spent a lot more time on polishing
the textures and figuring a way to place the leaf alphas so they sit
correctly on the model. I should have also gone back and referred to
the style guide more often, which would have stopped me modelling a
tree which isn't in fit with the style guide.
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Final Model |
In the future I'm going to set myself a project to force myself to model and texture the trees which I find challenging; more conventional trees such as oak, maple, willow, etc. with the same tri budget and texture constraints as this project.
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Leaf Texture |
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Bark Texture |
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