Sunday, 25 January 2015

Week 17; Clothing Folds and Resurrection!

  To kick off the new week I have a new power supply and my computer finally works again! I know it'll be difficult following up from that exciting sentence but I'll try my best.

   This week we had a lecture on Monday from the Animation and Games Art 3rd Year life drawing tutor; Geoff. This lecture was actually really useful for my life drawing as he explained how to really understand the volumes of the subjects we were drawing, with exercises like drawing the form as if it was see through to understand how (for example) a leg would deform when in a seated position – how the thigh flattens out. We also covered head proportions and the weighting of the subject in the sketch. For example: always bearing in mind the centre of gravity of the model when sketching, which gives a weight to the sketch and makes more realistic.



Andrew Loomis - Proportions at various ages



  In games production we were covering clothing folds, where we had to model a sleeve on an arm which was rigged to help us understand deformation of topology and how to create clothing folds on topology. The process includes using the “cut” tool to create diamond-like shapes and moving the verts to make overlapping folds – better demonstrated below





  For Critical Studies this week we were given our character project brief which I was absent for but have picked up the PDF. We have 4000 tris to model our character, a 1024x1024 texture and a 512x512 32bit targa for accessories.

  I've already decided what kind of character I'm going to design roughly; I'd want to design myself as an older character, perhaps late 50's as a medieval fisherman. I would have just created the character as a model of my in medieval fisherman attire although I didn't find that to be particularly imaginative and I thought it'd be interesting to try push the boundaries of what my imagination can cook up.

  I'll be back next week with my concepts and mood boards of the my character!

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