To
kick off the new week I have a new power supply and my computer
finally works again! I know it'll be difficult following up from that
exciting sentence but I'll try my best.
This week we had a lecture on
Monday from the Animation and Games Art 3rd
Year life drawing tutor; Geoff. This lecture was actually really
useful for my life drawing as he explained how to really understand
the volumes of the subjects we were drawing, with exercises like
drawing the form as if it was see through to understand how (for
example) a leg would deform when in a seated position – how the
thigh flattens out. We also covered head proportions and the
weighting of the subject in the sketch. For example: always bearing
in mind the centre of gravity of the model when sketching, which
gives a weight to the sketch and makes more realistic.
Andrew Loomis - Proportions at various ages |
In
games production we were covering clothing folds, where we had to
model a sleeve on an arm which was rigged to help us understand
deformation of topology and how to create clothing folds on topology.
The process includes using the “cut” tool to create diamond-like
shapes and moving the verts to make overlapping folds – better
demonstrated below
I've
already decided what kind of character I'm going to design roughly;
I'd want to design myself as an older character, perhaps late 50's as
a medieval fisherman. I would have just created the character as a
model of my in medieval fisherman attire although I didn't find that
to be particularly imaginative and I thought it'd be interesting to
try push the boundaries of what my imagination can cook up.
I'll
be back next week with my concepts and mood boards of the my
character!
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