Hello! I’m joining you this week with a whole new project:
The Stylized Village Project! So the brief of this project is we have to create
four assets for our village: House, Character, Tree and Rock (which we did last
week) in a stylized art style. For the next two weeks we’re going to be
tackling the house.
So for this project, we’re also going to be assigned groups
which we work in, and each one of us in the group is assigned a house. I was
assigned the Watermill of the village, so for this week I’m going to be
concepting what my Watermill is going to look like.
We were given a style guide for our villages, which
generally follows a happy Disney theme, using warm colours and soft edges with
wedged and curved shapes in the design.
Before I started concepting, I wanted to find out how a Watermill worked and research what it did in it's community. So during my research I found out that the Watermill is using the kinetic energy of the water to relay this into a grinding motion to grind the grain harvested by farmers into flour, used by the bakers for bread. The Watermills use gravity to carry the ground grain down the Watermill to the different processes they undergo to turn it into flour; Therefore my design had to be tall to make sure that the Watermill could actually work.
To start off my concepting I decided to use the “bash-kit”
technique in photoshop, which starts off with referencing parts of the house I’m
designing – I looked at key features of Tudor houses – and then layer them
together to make a quick impression of what the house may look like.
However I wasn’t too happy with the outcomes of my bash-kit
so I decided to go through the route of silhouettes and value studies.
Therefore I painted some quick silhouettes, picked the ones that could
potentially read as Watermills and picked out the values and differentiated the
walls from each other.
That concludes the work from this week. I'll join you next week for the continuation of the Watermill!
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