Sunday, 9 November 2014

Week Six; Stylized Rock Continued...

    This week marks the continuation of the Stylized Rock project, and my modelling and texturing of my rock design!

    So first I picked the design I wanted, the “happy” rock, with the use of greens and warm light browns. After this, to start off this week I started modelling in 3DS Max. This process wasn’t too strenuous; I used a symmetry modifier to get the basic silhouette out, and then pulled out some vertexes and faces to make the form organic, instead of a uniform symmetry (which wouldn’t conform to an actual rock).



I then proceeded to move into ZBrush and sculpt out an extra layer of texture which I then baked into a normal map, just to give some extra definition of the forms.


 


    After the modelling stage I moved onto the unwrapping. To unwrap my rock I made a seam down to separate the front from the back, then cut out the gem with a seam and then pelt mapped the rock. The downside of this is that I left a visible seam on the model, so I should have found a better way of unwrapping, however I did play around with the different ways of seaming the unwrap but nothing was seeming to work so I had to keep it as it was.


    After this I moved onto texturing which didn’t take too long. I rendered out a hand painted rock texture and then used the clone stamp tool to cover the template. This left visual marks so I went over with a chalk brush in photoshop to blend all the lines together to make it seem like a seamless texture.




    In visual design this week we made a visit to the Guild Hall museum in Leicester, where we had around two hours of walking around and photographing the museum to aid our reference in starting the Stylized Village project in Week Seven. I made a few studies from life and I plan on doing a finalized painting in photoshop to submit to the museum!


    That’s all for this week, I’ll join you in Week Seven where we start our stylized village project!

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