Sunday, 30 November 2014

Week Nine; Polishing of the Stylized House

    Monday came around and in our lecture instead of handing in our project on Tuesday we had one week to continue polishing our finished model to make it look even better. This worked well in my favour as I could spend more time and care on my textures and make them tile better.

    So the start and end of the week basically entailed many iterations of my textures, making the cloth alpha and brushing up the details on my detail texture map. I'm glad we had this week in polishing otherwise I'd of been quite unhappy with the result.

    I also had the chance to fiddle with it in Unreal engine, where we were placing the model when completed with the other house assets our team had made. Unreal presented little problems, the only one I struggled with is the fact that I couldn't get rid of the Waterwheel space filler in the engine as It was attached to the foundations for the Watermill asset. However, I'm quite happy with the result. I used the extra time for texturing to look back at the style guide and correct any errors in the colour palette I used.
Alpha Channel of Cloth

    The rest of the time used was just editing the base mesh to cut down on the tri count and make the model more economical. At the end of the week I was quite pleased with my model and really enjoyed the whole project.

    If I could go back and re-do the project to make it better I would have definitely made better space
of the foundations in unreal engine, so the asset would be a better fit when I put it into engine. The only other thing I'd correct is my unwrap as it is incredibly messy.


    Here are the screenshots of the finished asset in engine:






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