Sunday, 23 November 2014

Week Eight; Stylized House Continued.

    Continuing on from Week Seven, I quickly modeled my house in 3DS Max, using the orthographics I made last week, not adding any detail just using boxes. I used the screenshots from this process to put them back into Photoshop and paint over them to figure out where I was going to put some of the finer details and how it'd all look when I'd done that process.



     This helped me model the house as well as I had a better idea of where everything fitted in. I do have to say it took me around three iterations of modelling before I was happy with the forms of the building.

    After all of this had been completed and I'd done the main forms of the building and some details of windows and timber struts, I went back into the house and decided to add some more areas of interest, like a cloth roof for the porch and some barrels full of flour, just to make the Watermill a more believable structure.


    Creating the cloth was good fun, I made a custom box for the volume of the area that the cloth was going to drape off of the wooden struts, I then used a turbosmoother to give the box more tris to collide with the plane that I used as a cloth, thus making the drooping effect you see on the model.

    I then unwrapped the model into 4 different UVW Templates and made all but two texture maps used were tile-able. I did end up finishing my plaster texture and my wood texture this week but I fell ill on the last couple of days and couldn't do my cloth alpha map or details texture to the finish that I expected though.


   

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