Okay, now to business.
This week we go straight into another project, and I do have to admit I'm still feeling the effects of the crunch time we had in the character project. Luckily though, we have a relatively straight forward project! This will be the first instalment of our Zombie Pick-up Truck final project.
We've been given 6k tris and three
weeks to model and texture the exterior (and interior as a stretch
goal) of a Toyota Hilux truck.
In all honesty, I think this actually
too much time spent on this part of the project as we already have
been provided with the blueprints of the truck and we can follow them
quite strictly then when moving onto the interior (which I fully
intend, given the time we have). Therefore I've made the decision,
following an announcement of a talk coming up on normal maps by one
of our third years, to fully PBR texture my truck.
So, what is PBR texturing? Well, PBR
stands for Physically Based Rendering, in which the light directly
and dynamically effects the textures of the model. This gives a
somewhat realistic effect when done properly. So, how will I make
these PBR textures? In preparation of this I've been following a
series on youtube where (insert name) creates an asset for a level
using a Photoshop plug-in – nDO – to create the nomal maps
straight onto a photoshop document, wherein normally you'd have to
create in 3DS Max or zBrush, a high-poly model and “bake” the
information onto a low-poly model. I will be using these normals in
conjunction with the normals that I'll get from a program called
“Substance Designer” that I'll be using.
My ambition of using and learning a
completely new program in 2 Weeks will be quite difficult to achieve
but I'm up for the challenge and hopefully it'll make my model look
quite pretty!
However, at the end of this week I've
created fully the interior and exterior of the model and I'm ready to
continue onto the texturing and unwrapping for next week.
Interior
Exterior
Until then!