Monday, 9 March 2015

Week 20; The Modelling of Me!

  The modelling of the head didn't go as smoothly as I'd of liked it. In fact, I spent the majority of the week modelling my head, which was a huge time sink. I think I personally invested too many tris and too much time in modelling my head and overlooked how many tris I'd need to model the rest of my body.
Breaking my face into Face Loops
Start of modelling the head using box modelling - Front View
Left View



  Never the less, after the final touch ups on my concept and researching facial topology I cracked on with modelling the head for my model. It was actually rather a simple process which I just found very time consuming as I wanted to get it near enough perfect since when you look at a character the first thing you notice is the face. After many cuts and swift loops later, I ended up with this at the end of the week:







  At the end of this week, after modelling most of the head I decided to do a quick paintover of the features to make myself look considerably older. I debated whether to model the creases in my forehead in for next week, but after consultation, decided it'd be better to conserve my tri count and add them in on my texture. 

  It's not perfect yet, but I'll keep on cracking on with it over the course of next week, and hopefully tomorrow I'll start modelling the body and the rest of the accessories!  




Paintover of head model

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