The modelling of
the head didn't go as smoothly as I'd of liked it. In fact, I spent
the majority of the week modelling my head, which was a huge time
sink. I think I personally invested too many tris and too much time
in modelling my head and overlooked how many tris I'd need to model
the rest of my body.
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Breaking my face into Face Loops |
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Start of modelling the head using box modelling - Front View |
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Left View |
Never the less, after the final touch
ups on my concept and researching facial topology I cracked on with
modelling the head for my model. It was actually rather a simple
process which I just found very time consuming as I wanted to get it
near enough perfect since when you look at a character the first
thing you notice is the face. After many cuts and swift loops later,
I ended up with this at the end of the week:
At the end of this week, after modelling most of the head I decided to do a quick paintover of the features to make myself look considerably older. I debated whether to model the creases in my forehead in for next week, but after consultation, decided it'd be better to conserve my tri count and add them in on my texture.
It's not perfect yet, but I'll keep on cracking on with it over the course of next week, and hopefully tomorrow I'll start modelling the body and the rest of the accessories!
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Paintover of head model |
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