So, as I've covered in previous blog
posts, we had five weeks to complete the character project. Two weeks
for concepting in which after the first we had feedback to improve on
for our final concept to be approved. This was an individual project
and we had two 1024x1024 texture sheets and a 6k tri limit. In
hindsight, I'm quite happy with the whole process, the reasons I'll
go over in the following paragraphs.
What I think worked well:
In all honesty I'm actually quite happy
with the project overall. This is the first project I actually spent
a considerable amount of time (2 weeks) concepting and managed to
paint up a final concept of the model. I liked the overall aesthetic
of the character, and how it turned out in the end. I'm particularly
happy with the textures on the model, I think they have sufficient
detail and readability and fit the project brief quite well.
What didn't work well:
My topology. I briefly covered this in
my previous blog post but I got in a muddle with the topology of my
model. I went against my own intuition and decided to model the folds
into the model, which I am aware messed up the topology to make it
hard to rig. I'm also not too keen on the pose I decided to model him
in. I tried to get an elderly man ambiance for my character so I
modelled him in a stoop, however he seems to come across more stunted
than stooping. I also should have made it more obvious he was older
with the use of greying hairs. I also should have allocated more time
for texturing as towards the end of the project as I found that I had
to rush the last refinements such as the shadows on the face.
What I would do differently?:
As I've said before, I would completely
redo the topology of the model to fix the rig of the model and in
turn the deformation of the model. I'd also fix the colour scheme of
the model. In my opinion it has too much green for a fisherman which
should have more of a blue tinge to the design in correlation to the
theme of the sea. I would have spent more tris on the accessories and
more time in texturing them as well as they come across rushed and
also don't deform properly with the rest of the model.
So, knowing all this now, I'll redo the
character project but limit myself to around 2k tris. I may change
the subject matter to what I want, reconcept over the summer or in
downtime between projects and reflect on what I've learned and how
long the new project has taken me.
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