The Final week of Character project and along with getting feedback from my
third year peers, brushing up textures and rigging, this week has been
quite a busy one, unlike what I'd had expected.
So I spent the week brushing up on my
textures after receiving some feedback from my third year mentor in
which I was advised, for the face of the model, overlay a picture of
my actual face then paint over onto the texture sheet. I also didn't
have the correct shadows under the nose and the neck and forehead
area so I had to change those as well. I was also informed that I
should make the back of the poncho less detailed in order to mask
better the fact that the texture is mirrored. Also I cleaned up the
hair and hair line of the model.
Now the rigging part didn't go so well.
Due to the way that I had modelled my
character (modelling in the folds) I now had to deal with best the
bad topology I had made. This in turn meant that the character did
not deform correctly when put through animations and took a lot of
fiddling around with the weight of bones to fix. For the most part I
went through Mike Pickton's tutorial on rigging a character
(https://www.youtube.com/watch?v=fpU1yqsT8_A) and following his
instruction step by step. Even though I did this I still had my fair
share of problems that ensued.
However at the end of this week I'm
happier at the knowledge I've gained and I now have a proper
appreciation of why topology is so important!
The End Result:
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