Sunday, 22 March 2015

Week 22; Coming to a close.

The Final week of Character project and along with getting feedback from my third year peers, brushing up textures and rigging, this week has been quite a busy one, unlike what I'd had expected.

So I spent the week brushing up on my textures after receiving some feedback from my third year mentor in which I was advised, for the face of the model, overlay a picture of my actual face then paint over onto the texture sheet. I also didn't have the correct shadows under the nose and the neck and forehead area so I had to change those as well. I was also informed that I should make the back of the poncho less detailed in order to mask better the fact that the texture is mirrored. Also I cleaned up the hair and hair line of the model.

Now the rigging part didn't go so well.

Due to the way that I had modelled my character (modelling in the folds) I now had to deal with best the bad topology I had made. This in turn meant that the character did not deform correctly when put through animations and took a lot of fiddling around with the weight of bones to fix. For the most part I went through Mike Pickton's tutorial on rigging a character (https://www.youtube.com/watch?v=fpU1yqsT8_A) and following his instruction step by step. Even though I did this I still had my fair share of problems that ensued.

However at the end of this week I'm happier at the knowledge I've gained and I now have a proper appreciation of why topology is so important!

The End Result:


We were also asked within our review to do a post-mortem of our character project. In the next blog post I'll discuss my end feeling with my project, how it went and what I've learned more in depth, until then!


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