Sunday, 29 March 2015

Week 23; Keep Truckin' Along

Firstly, I'd like to address the well thought out title of this blog.

Okay, now to business.

This week we go straight into another project, and I do have to admit I'm still feeling the effects of the crunch time we had in the character project. Luckily though, we have a relatively straight forward project! This will be the first instalment of our Zombie Pick-up Truck final project.

We've been given 6k tris and three weeks to model and texture the exterior (and interior as a stretch goal) of a Toyota Hilux truck.

In all honesty, I think this actually too much time spent on this part of the project as we already have been provided with the blueprints of the truck and we can follow them quite strictly then when moving onto the interior (which I fully intend, given the time we have). Therefore I've made the decision, following an announcement of a talk coming up on normal maps by one of our third years, to fully PBR texture my truck.



So, what is PBR texturing? Well, PBR stands for Physically Based Rendering, in which the light directly and dynamically effects the textures of the model. This gives a somewhat realistic effect when done properly. So, how will I make these PBR textures? In preparation of this I've been following a series on youtube where (insert name) creates an asset for a level using a Photoshop plug-in – nDO – to create the nomal maps straight onto a photoshop document, wherein normally you'd have to create in 3DS Max or zBrush, a high-poly model and “bake” the information onto a low-poly model. I will be using these normals in conjunction with the normals that I'll get from a program called “Substance Designer” that I'll be using.

My ambition of using and learning a completely new program in 2 Weeks will be quite difficult to achieve but I'm up for the challenge and hopefully it'll make my model look quite pretty!

However, at the end of this week I've created fully the interior and exterior of the model and I'm ready to continue onto the texturing and unwrapping for next week.

Interior





Exterior







Until then!  

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