Back in Week 20 we were asked to prepare the
current stage of the character project we had reached at that current
point in time. After submitting my screenshots of the model I had my
review with Mike and Emma.
After about ten minutes with them I was
tasked to come up with an action plan on the way I'm going to tackle
the next part of the year in respect to what we'd discussed in the
review.
One of the comments that was made was
my seemingly lack of response to feedback which I admit is something
not documented in my blog, so therefore I'm making a conscious effort
to document it not only in my head but on my blog as well.
I also take too long on projects as I
find myself not balancing my time with my personal work and
development as well, so I'll need to compensate with the quality of
my projects in order to develop further as an artist in my own
respect as well.
Now I had misinterpreted the hand-in
for what they wanted to look at for this review, I thought they just
wanted to have a look at the point we had reached in the project so I
had just saved out some jpeg screenshots of where I was at in 3DS
Max. However I think from the feedback they wanted something more
presentable than just a screenshot, therefore I need to be mindful of
how my presentation will effect my grade.
I was also told to re-do the character
project in my own time at around 2k tri limit, theoretically taking
half the time of this one in which I'll understand better the
processes I've been going through.
So to recap:
Commit positively and document
feedback.
Be mindful of completing projects in
sufficient time.
Pay attention to aesthetic quality of
work and presentation.
Redo project with a 2k tri limit.
Complete a post-mortem of project
afterwards.
In other news I've been modelling this
past week and I've reached the end of my modelling. At the time of
the review I had just completed the body, however now I'm about to complete the texturing phase of the project too.
The main problem I found was that in
the 3 Weeks leading up and preparing us for the project, we had a
week where we modeled folds, which I'm now aware that this is not a
good idea. This reason being that it completely destroys the topology
of the model and therefore will not deform correctly when rigging.
However, ironically, I don't have enough time to redo my topology
completely as I will then be behind for the rigging and texturing of
the model.
For now I'll leave you with the
screenshots of the model so far and next week I wont have too much to show as I'll mostly be rigging and tackling that!
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