Sunday, 15 March 2015

Week 21 & action plan

Back in Week 20 we were asked to prepare the current stage of the character project we had reached at that current point in time. After submitting my screenshots of the model I had my review with Mike and Emma.

After about ten minutes with them I was tasked to come up with an action plan on the way I'm going to tackle the next part of the year in respect to what we'd discussed in the review.

One of the comments that was made was my seemingly lack of response to feedback which I admit is something not documented in my blog, so therefore I'm making a conscious effort to document it not only in my head but on my blog as well.

I also take too long on projects as I find myself not balancing my time with my personal work and development as well, so I'll need to compensate with the quality of my projects in order to develop further as an artist in my own respect as well.

Now I had misinterpreted the hand-in for what they wanted to look at for this review, I thought they just wanted to have a look at the point we had reached in the project so I had just saved out some jpeg screenshots of where I was at in 3DS Max. However I think from the feedback they wanted something more presentable than just a screenshot, therefore I need to be mindful of how my presentation will effect my grade.

I was also told to re-do the character project in my own time at around 2k tri limit, theoretically taking half the time of this one in which I'll understand better the processes I've been going through.

So to recap:

Commit positively and document feedback.
Be mindful of completing projects in sufficient time.
Pay attention to aesthetic quality of work and presentation.
Redo project with a 2k tri limit.
Complete a post-mortem of project afterwards.

In other news I've been modelling this past week and I've reached the end of my modelling. At the time of the review I had just completed the body, however now I'm about to complete the texturing phase of the project too.






The main problem I found was that in the 3 Weeks leading up and preparing us for the project, we had a week where we modeled folds, which I'm now aware that this is not a good idea. This reason being that it completely destroys the topology of the model and therefore will not deform correctly when rigging. However, ironically, I don't have enough time to redo my topology completely as I will then be behind for the rigging and texturing of the model.


For now I'll leave you with the screenshots of the model so far and next week I wont have too much to show as I'll mostly be rigging and tackling that!

No comments:

Post a Comment